About me
Luciano is a computer scientist with a strong background and education in computer science. Through his formation and professional experience as a researcher, lecturer, and software developer, he continues to improve his problem-solving skills. He seeks to learn new things and find innovative solutions to complex problems. His research experience since his bachelor studies ranges from image processing, geometry processing, point cloud processing, to high-performance graphics, focusing on real-time ray tracing and multidisplay systems. As a lecturer, he has experience and a special interest in algorithms, data structures, graphs, object-oriented programming, theory of computation, and computer graphics. As a developer, he has 15 years of experience programming in C++ and experience in different programming languages and libraries such as CUDA, Python, Ruby, OpenGL, OptiX, among others. Finally, he enjoys solving competitive programming problems and is confident in bringing creative solutions to challenging projects.
gproshan: a geometry processing and shape analysis framework
This framework is the result of integrating part of my research and learning across the areas of computer graphics, geometry processing, and computational geometry. Please see the repository and publications for more information.